![]() ![]() This ability, together with how the game decides on which ability to use, can get a bit weird. You could even make it an upgrade you can pick for any gladiator when you implement upgrades.Ĥ. Really fun to tactically play around with. I hope to see more of this mechanic where a gladiator goes for a certain class or archetype. Werewolves focusing on certain archetypes. I understand that this might make the Necromancer too powerful (I believe he summons Ghouls from corpses? I only used him once, more on that later) but I'm sure you can find a way to balance that.ģ. They probably need a buff to be more in line with other gladiators. Any fight against Ghouls is a cakewalk regardless of what class you use (except for support classes of course). The Ghoul enemy is severely underpowered. Simply have a screen that shows you what items you got, and an option to swap out items from your inventory if it is full.Ģ. There are no cases where you would not want to collect your won items besides if you have a full inventory and need to make decisions on what to keep. Most notably the Next Fight button and the Collect Items button. ![]() There is some pointless clicking in the game which could be reduced at no loss to the player. So while my suggestions mostly point at (what I consider) flaws in the game, please don't be discouraged.ġ. First, I want to preface this with that I really enjoyed the prologue and consider it to already be a very good game, which could be made into an extremely good game or even a masterpiece. So I just finished the prologue on hard permadeath and feel confident enough to spitball some ideas and thoughts on the experience.
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